Union Apartments

Unlock 4B, beat the basement boss, and claim the bell. The Silver Pines Union Apartments route starts through the Movie Theater in northeast Downtown, after the area covered in silver pines sheriff's office. You'll need four Laundry Tokens for the third-floor key, then the supervisor's combination 1C, 3A, 2A, 3C for the fourth-floor elevator button.

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At this timestamp, the spoken tip points out a breakable mirror in the Union building. Keep that in mind when a bathroom looks like a dead end.

How do you enter the Silver Pines Union building?

Turn off the basement broadcast through the Utility Room, then call 4B on the entrance intercom to unlock access.

  1. Enter the Movie Theater, take the auditorium doors to the left, and follow the seating aisle toward the stage. Use your flashlight, then leave through the emergency exit on the left.
  2. Walk left to the apartments and speak to the person outside. Unlock the door to the left for the Downtown shortcut, then enter the grounds to the north. The shortcut gives you a direct return route.
  3. Inside the front entrance, collect the Fire Escape Plan from the right wall and the Utility Room Key from the keybox on the left. The entrance intercom lists Alice Baker in 4B, but the line is busy.
  4. Go back outside and head right to the Utility Room. Unlock it, follow the stairs into the flooded basement passage, and turn off the wall intercom's broadcast. The creature behind the grille disappears as you approach.
  5. Return to the front intercom and call 4B. Someone answers and asks you to meet at the apartment. You can now go through the entrance door.

You can shoot the gas canister inside the Utility Room to take out both nearby enemies. If you're conserving ammunition, walking slowly also lets you sneak past the first two enemies.

Where are the four Laundry Tokens and the Union Level 3 Key?

Collect the tokens from the supervisor's room, basement storage, the Laundry Room's northern passage, and the second-floor hallway; all four open the washing machine holding the Union Level 3 Key.

Start in Supervisor's Room 1A, left of the first-floor entrance. Pick up its token and inspect the newspaper board. Leave the combination door for now. The elevator's missing 4 button is inside that locked room, visible through the narrow hallway window.

TokenWhere to look
Supervisor's roomOn the table to the left in 1A
Basement Storage RoomIn the duffle bag inside the second storage unit, on the right
Basement Laundry RoomIn the duffle bag at the far left of its northern passage
Second-floor hallwayIn the bag beside the locked western gate, past the elevator

Use the stairwell beside 1C to reach the basement and second floor. At the second-floor token, watch the enemy behind the gate: its poison projectile can still reach you. The gate doesn't make the bag safe to loot without paying attention.

While upstairs, enter 2B, take an empty Bottle from the room with the makeshift still, and fill it with alcohol. You'll need that Bottle of Alcohol to uncover the basement storage code later.

Once you have all four tokens, return to the basement washing machine and insert them. Its door opens so you can take the Union Level 3 Key. Use that key on the third-floor stairwell door. The stairs above are broken, so the elevator button is your route to floor four.

How do you get past the third-floor rubble?

Break the bathroom mirror in 3C, climb into 3B, and use 3B's front door to reach the other side of the rubble.

In 3C, first collect the Water Damaged Diary from the bedroom. It mentions a stalker, connecting this apartment to the supervisor's board. Inspect the bathroom mirror on the left: Red notices a draft. It looks like decoration, but that draft points to a passage. Break the mirror with a weapon and climb through; you emerge in 3B.

Leave 3B through its front door and walk left along the newly accessible hallway. Enter 3A through the northern passage and read the Birthday Card on the table. The cats and card identify the resident connected to the obituary clipping.

Return to the hallway, go onto the balcony, and climb down to the second-floor balcony. You're now behind the locked western gate. Defeat the enemy and unlock the connecting door before exploring 2A, so you have a straightforward route back.

In 2A, collect the Typewriter Page and the Dried Up Paint Solvent from the bedroom floor. The typewriter clue identifies the writer's apartment. Speak to the Sheriff as you leave.

What are the supervisor's combination and basement storage code?

The supervisor's combination is 1C, 3A, 2A, 3C, and the basement storage code is 1525; see silver pines codes for the wider code list.

The supervisor's lock may look like a room-number guessing game. Read it as a matching puzzle: the newspaper clippings give the order, while the apartment notes identify the residents.

Board orderApartmentIdentifying clue
Artist1CGallery Pamphlet
Cat owner3ABirthday Card and cats
Writer2ATypewriter Page
Union Stalker3CWater Damaged Diary

Enter 1C, 3A, 2A, 3C in the supervisor's combination door. It unlocks, giving you the Floor 4 Button and 1911 Service Pistol from the table. The pistol reloads its whole magazine at once, making it a useful choice for the coming fight. For the weapon list, see silver pines weapons.

For the optional basement stash, combine the Dried Up Paint Solvent with your Bottle of Alcohol. Apply the resulting Paint Solvent to the thick paint in 1C's bedroom. The wall reveals Basement 1525. Enter 1525 at the left basement storage unit to open it and collect Gasoline, which you can combine with a Bottle to make a Molotov Cocktail.

While in 1C, you can also break its bathroom mirror and climb into 1B. Fight through to the coffee pot on the left and brew a cup to increase your maximum stamina.

How do you reach floor four and unlock apartment 4B?

Install the Floor 4 Button in the elevator, ride up, and collect the Apartment 4B Key from the rooftop table.

  1. Insert the button into the elevator panel and select floor four. On arrival, you'll see a red glow at 4B, warning of the fight ahead.
  2. Go toward the hallway's right end and enter the room marked Phone. Take its stairs to the roof, then head left to the table near the Union sign. Collect the diary page and Apartment 4B Key.
  3. When the crows attack, run back to the Safe Room rather than spending ammunition on every bird. Save, heal, and reload before returning to 4B; silver pines how to save covers saving separately.
  4. Pick up the Hip Bag in the fourth-floor stairwell if you want the inventory expansion. Apartment 4A also has ammunition you can collect before the fight.
  5. Unlock 4B with the rooftop key. Inspect the photograph and collect the diary page by the bed, then enter the bathroom to the right.

Turning off the bathtub faucet transports you into the basement boss fight. Finish your preparations before interacting with it.

How do you beat the basement boss and claim the bell?

Watch the water for bubbles or splashes, dodge the spikes, and attack when the creature emerges; after winning, equip the Sea Polished Glass Shard and cross the water to reach the bell's feeding puzzle.

Keep moving while the creature is submerged. Its emergence gives you a short attack opening, but staying close risks its body spikes. A couple of pistol shots followed by repositioning is safer than lingering for extra hits. If it surfaces farther away, be ready for a projectile spike.

Victory transports you to a swampy area. Walk left to collect the Sea Polished Glass Shard Memento, then equip it before swimming right. It reduces swimming stamina use, helping you reach the opposite bank. Stomp the object at the water's edge and collect Black Flesh.

Continue through the area to the room marked Hunger. Its hole offers a feeding interaction. Find the Injured Bird farther north near the staircase, then choose what to feed the hole.

Feed the Injured Bird

Use the Injured Bird in the feeding interaction. You can then collect the bell and return to the Union Apartments entrance.

Feed a Bird Effigy

Go left through the gate, past the lighthouse, and collect Bloody Feathers from the nest. Combine them with Black Flesh to make a Bird Effigy, then feed that to the hole. This fake-bird option also lets you collect the bell and return to the entrance.

Collecting the bell after defeating the boss completes the apartments and earns the Apartment 4B achievement. Leave through the southern gate, take the shortcut left, and answer the ringing phone to speak with Mr. Jackman and save. Continue with silver pines church hill for the next part of the route.